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To truly bring the ambitious Dying Light 2 Stay Human soundtrack to life, Olivier Derivière and Techland collaborated with one of the world’s best orchestras, the London Contemporary Orchestra. The “wheel of fate” that rests atop the psaltery makes a soft rattle when spun, which can be heard in-game when making major decisions that will affect the story, characters, or world. Designed by DIY instrumentalist and musician Nicolas Bras, the Electric Psaltery’s strings, which can be plucked or bowed, correspond with specific in-game characters. 7, 2021 - Dive deep into the world of Dying Light 2 Stay Human in the latest Dying 2 Know More episode, where renowned composer Olivier Derivière (Streets of Rage 4, Vampyr, A Plague Tale: Innocence) details a special custom-built instrument creating extraordinary in-game sounds and shares the inspiration behind Dying Light 2’s main theme, “Run, Jump, Fight”.įashioned from an old bike wheel, a steel rod, several metal wires, and other refuse of the city, the Electric Psaltery evokes the scrappy ingenuity of Villedor’s survivors, as if pulled right from the game world itself. Hot on its heels, we get this quick video taking another look at the game's soundtrack, and in particular, the unique instrument created specifically for it:Īnd here's a press release with some extra info: Sure, it takes some work, but damn, does it pay off indeed.Among its other reveals, the recent Dying 2 Know episode highlighted the dynamic soundtrack of Techland's upcoming zombie-survival RPG Dying Light 2: Stay Human. One of the most impressive and smooth ports ever released for the system, and proof that it is possible for impressive games to work on the platform. Which wouldn’t matter if it was a bad port, but it’s somehow the exact opposite. It takes the whole base game, its main expansion, and every other bit of DLC, big and small, ever released. It’s just a fantasic port, and a perfectly acceptable way to experience this incredibly fun game.ĭying Light Platinum Edition is the ultimate edition of an amazing game, now on a handheld.
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There’s also some motion controls and aiming as well, which, while not critical, are definitely fun to play with. Best of all being touchscreen support, a feature of the console that is criminally underused. It runs smoothly, maintains a decent level of graphic fidelity, and comes with a whole host of Switch exclusive features to sweeten the cake. It might even be more impressive then the Switch’s Witcher III port. Surprisingly well, beyond any of my wildest expectations to be honest. How does it run? The answer? Very, very, very, well. No matter the action onscreen, the performance holds up.īut this is a Switch port, so there’s the question. Hellraid is especially impressive, it’s literally a whole other game inside of the game. There’s so much game here that I guarantee even people who thought they finished the game will find something new to experience here. The base game was huge, the expansion was big, and then there’s all of this other stuff. As well as a large collection of DLC quests, bounties, weapons, and outfits to discover. But there’s also an arena mode called Bozak Horde and an entire fantasy roguelike inside the game called Hellraid. Sure, there’s the expansion The Following, which added a combat buggy and crossbow for even more badass possibilities. And to be honest, I had no idea 90% of the stuff ever came out. Dying Light Platinum Edition also comes with all released DLC for the game. All of this came together when it came out for the best zombie game ever, and none of this is lost on the Switch. Once day ends and the terrors of the night are let loose, the already fun game becomes a tense and nightmarish beast. The titular mechanic however, the day/night cycle, is what takes the game beyond. Combat is fun and weighty, and enemy variety is surprisingly varied for a zombie game. It manages to nail first person platforming and movement in a way almost no other game manages. It’s the kind of game where the minute to minute gameplay just never gets old. You venture across an open world, completing quests, collecting materials, and dropkicking zombies. It’s a first person survival horror game, with a focus on parkour movement and melee combat. It’s not as pretty as the other versions, but it’s not an obscured mess.įirst, a quick summary of Dying Light.